// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using CommunityToolkit.WinUI.Media.Pipelines;

namespace CommunityToolkit.WinUI.Media;

/// <summary>
/// A temperature and tint effect
/// </summary>
/// <remarks>This effect maps to the Win2D <see cref="Graphics.Canvas.Effects.TemperatureAndTintEffect"/> effect</remarks>
public sealed class TemperatureAndTintEffect : PipelineEffect
{
    private double temperature;

    /// <summary>
    /// Gets or sets the value of the temperature for the current effect (defaults to 0, should be in the [-1, 1] range)
    /// </summary>
    public double Temperature
    {
        get => this.temperature;
        set => this.temperature = Math.Clamp(value, -1, 1);
    }

    private double tint;

    /// <summary>
    /// Gets or sets the value of the tint for the current effect (defaults to 0, should be in the [-1, 1] range)
    /// </summary>
    public double Tint
    {
        get => this.tint;
        set => this.tint = Math.Clamp(value, -1, 1);
    }

    /// <inheritdoc/>
    public override PipelineBuilder AppendToBuilder(PipelineBuilder builder)
    {
        return builder.TemperatureAndTint((float)Temperature, (float)Tint);
    }
}